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by Athey Nansel-Moravetz
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This tutorial is for the creation of Low-Poly "Portable Game Res" real-time characters. This tutorial is being made with 3D Studio Max and Photoshop and all program-specific instructions are for those programs. The basic techniques can be transfered to other applications if you are already very familiar with those program.
The first thing you should ever do befor even opening your 3D app, is to get your ref ready. I wasn't aiming for anything fancy or elaborate. Nothing fantasy or sci-fi. Just a guy. So I'm using photo ref. A well-drawn, and proportionally accurate drawing is also a good option. If you are not confident in your drawing ability, either get someone else to draw your ref, download a drawing, or just use photographs. This is the guy I'm using. It's actually a compilation of two different guys, in order to get the clothing I liked. |
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(Right-click and save link as for higher-res versions of these)
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These images came from 3d.sk. It is probably the best source I've ever encountered of human reference. It's great for anatomy, for clothing, for textures, etc. etc. etc.... It is however a PAY SITE and it is sort of expensive.... Team up with some friends and pay for one month and each of you can power-download and try to grab everything you can from the site before your subscription runs out.
A Couple Tips for your Reference Images:
- Make sure your reference images are the exact same size and that the images line up with each other.
1. Open 3dsmax The Window Should Look like this -
Before we really get started, I want to explain a few things in hopes that you won't get lost later. To the left of the screen is a set of tabs. Each of these lets you access a different set of important tools and features in 3d studio max.
The First one is Create The Second Tab is Modify - You will spend most of your time in this tab. It is where you can actually MODEL.
The Third Tab is Hierarchy
The Forth Tab is Motion
The Fifth Tab is Display
The Sixth Tab is Utilities
Lets Start
1. Go to the Create Tab and click on Box.
![]() Click Image to View Larger
For the total newbs reading this, the Verticies (vertex) are the dots, Edge is pretty self-explanitory, Border will select all the edges on an external border that you click on, Polygon are the faces of the model - the squares/triangles that make up the surface (you should avoid n-gons in your geometry at all costs. An n-gon is a polygon with more then 4 sides.) And element will select the entire object. You can also change selection type by clicking on the icons just below the word "Selection".
Setup
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